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2024 - Speaking Dead
Project type
Real-Time Environment, Level Art, Unreal Engine 5
Date
March 2024
Role
Concept Developmen, Scriptwriting, Storyboarding, Shot Design, Animatic Editing
Description: I developed the project from the original script and early storyboard drafts through to the final storyboard and animatic, focusing on visual storytelling, cinematic composition, shot design, camera movement and emotional pacing. The sequence moves between the present and different stages of Frankie’s past, using match cuts, transitions, recurring visual motifs and changes in framing to gradually reveal her character and backstory. Throughout the project, I explored how composition, lighting, contrast and camera language could support narrative clarity and emotional progression, while maintaining continuity across a story that shifts frequently between memory and reality.
Synopsis: Speaking Dead is a narrative storyboard and animatic project centred around Frankie, a forensic pathologist whose work repeatedly draws her back into memories of her childhood and the experiences that shaped her career.







































