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2026 – Orc Modelling

Project type

Character Sculpting & Texturing

Date

January 2026

Role

Generalist

Description: This project focused on digital sculpting and material development, with the aim of recreating the visual style and character presence of an orc bust concept. Based on principles of human anatomy, the sculpting process required careful consideration of the underlying bone structure, muscle direction, and exaggerated character forms. The full production workflow included sculpting in ZBrush, topology reconstruction in Wrap, UV unwrapping in Maya, texture creation in Substance Painter, and final shading, lighting, and rendering in Unreal Engine 5. This project allowed me to further develop my understanding of anatomical sculpting, character asset production, and real-time rendering workflows.

Focus: Digital Sculpting, Anatomy, Character Modelling, Texturing, Real-Time Rendering
Software: ZBrush, Wrap, Maya, Substance Painter, Unreal Engine 5

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